Handball Tracker

Log in to save games in the cloud, share team data, and open old games from any device.

Organization and team access

Select the organization and team you want to open.

You are a member of this organization but are not added to a team yet. You may create a new team.


Start a new organization

Use this only when a new club or independent organization starts using the tracker.

Help / how to use Handball Tracker

Quick navigation

Tap a topic to jump directly to that part of the help page.

What the app is for Main use cases Login and team setupOrganizations, teams, and roles Starting a new game Tracking a shot Goalkeeper linking Result calculation Filters and reports Statistics and how to read them Re-opening old games Live tracking tips Account recovery and contact

1. What the app is for

Handball Tracker is a match-tracking app for handball teams. It is built to record every shot with the player movement before the shot, the release area, the shot location, the attacking team, the goalkeeper faced, and the outcome.

The app can be used by any team, not only one specific club. It supports goalkeeper analysis, opponent goalkeeper scouting, offensive shot maps, player shot profiles, and post-match reports.

2. Main use cases

  • Own goalkeeper analysis: see which areas, movements, distances, and goal zones hurt your goalkeeper most.
  • Opponent goalkeeper scouting: when your own team attacks, shots are linked to the opponent goalkeeper so you can see where they are vulnerable.
  • Team offensive tracking: see where your own shots come from and where your team scores or misses.
  • Opponent scouting: see which opponent players shoot, from where, and with which movement pattern.
  • Shared cloud data: coaches can log in from different devices and see the same games.

3. Login and team setup

  1. Create an account or log in.
  2. Select the organization/team you want to work with.
  3. If your team is new, create your own team. The account that creates it becomes the Team Admin.
  4. Only users with access to a team can see that team's data.

4. Organizations, teams, and roles

  • Organization Admin: can see all teams, invite or remove organization members, manage users in any team, manage the organization directory, and delete teams.
  • Team Admin: can add existing users or invite new users to that team, change team roles, and remove users from the team. A team invitation also makes the user an organization member.
  • Coach: starts with game tracking and old-game editing enabled. An Admin can adjust either permission.
  • Player: starts with both permissions disabled. An Admin can enable either permission.
  • Viewer: also starts with both permissions disabled. An Admin can enable either permission when needed.
  • Organization member without a team: cannot see existing team data, but may create a new team in that organization and becomes that team’s admin.

After opening a team, use the team home screen to start a game, review played games, add a team user when permitted, or open complete help.

Two trackers can work in the same game: one device can track home-team attacks and the other away-team attacks. Saved shots, actions, score changes, lineups, edits, and deletions synchronize live. Only one device controls the match clock.

4. Starting a new game

  1. Your team is filled automatically from the team you selected after login.
  2. Fill in the opponent team.
  3. Select whether your team is home or away.
  4. The app automatically creates the game name as Home Team-Away Team.
  5. Fill in My goalkeeper. This is the goalkeeper linked to opponent attacks.
  6. Fill in Opponent goalkeeper. This is the goalkeeper linked to your team's attacks.
  7. Optionally enable the match clock and choose the number and length of halves.
  8. Optionally choose Track players on court: both teams, only your team, only the opponent, or no lineup tracking. When enabled, enter the six offensive positions and the six defensive positions. Defense is initially copied from offense but can use different positions or entirely different player numbers.
  9. Press Start game. The synchronized score starts at 0–0.

5. Tracking a shot during the game

  1. Normal shot: drag on the court from where the attacking player starts to where the shot is released.
  2. Penalty shot: press Penalty shot (7m). The app places the release at 7 metres straight in front of goal and opens the shot-location screen immediately. Penalties appear as a separate release area and are excluded from movement matrices.
  3. Mark shot location: tap where the ball goes in or around the goal.
  4. Choose attacking team: select which team made the attack.
  5. Enter shooter number: use only the shirt number. The app keeps team data separate, so player 9 from each team is not mixed in the graph export.
  6. Choose Goal or Miss: if the ball goes in, choose Goal. If it is saved, wide, high, post, or crossbar, choose Miss.
  7. Press Save shot.

A saved Goal automatically adds one goal to the attacking team. Use the plus and minus buttons beside either score for untracked goals or corrections. Every tracked event stores the score before and after the event, so later analysis can show performance while ahead or behind.

When lineup tracking is enabled, both teams appear beside the court with separate Offense and Defense lineups. Tap any position to substitute. Entering a number already used in the same lineup swaps both positions automatically. Offense and defense may contain different player numbers when teams substitute every attack. Both lineups are saved as snapshots with every shot, blocked shot, turnover, and technical error.

6. Goalkeeper linking logic

  • If the opponent attacks, the shot is linked to your goalkeeper.
  • If your team attacks, the shot is linked to the opponent goalkeeper.
  • This makes one game useful for both own goalkeeper analysis and opponent goalkeeper scouting.

7. How results are calculated

  • Goal Against / Goal: every shot marked Goal.
  • Save: a Miss inside the goal frame.
  • Off target: a Miss outside or above the goal frame.
  • Save percentage: Saves divided by Saves + Goals. Off-target shots are excluded.
  • Movement matrix: cells show shots and goal percentage, for example 3 / 67%.

8. Filters and reports

Use the Home and Away tabs to keep both attacking datasets separate. Within the active tab, filter by goalkeeper, player, release area, shot location, GK result, distance, half, time range, or attacking score difference. A value of -4 means that attacking team was four goals behind before the event; +4 means four goals ahead.

Dashboard and graph filters are separate, but one Home/Away choice controls the complete view. Press Set filter after changing half, time, or score-difference values. Under every field graph, the goal-placement graph shows the same filtered shots. Green markers are goals, red markers are misses, and every marker contains the shooter's number.

The Excel export is for statistics and tables. The graph pack ZIP is for picture exports, separated by home team and away team.

9. Statistics you can get and how to read them

The app turns every saved shot into two types of information: what happened and why it may have happened. Do not judge only one number. First look for patterns with enough shots, then check the graph pictures and shot data to understand the context.

  • Dashboard: gives the quick match picture: total shots, goals, saves, off-target shots, save percentage, and goal percentage. Use it to compare all shots, one team, one goalkeeper, or one player.
  • Team statistics: keep the two teams separated. Your attack and the opponent attack are different data sets and should normally be read separately.
  • Goalkeeper statistics: show what happened to the goalkeeper who faced the shot. For example, if your team attacks, those shots are connected to the opponent goalkeeper. If the opponent attacks, those shots are connected to your goalkeeper.
  • Player statistics: show the shooting profile of the attacking player: how often they shoot, from where, where they place the ball, and how often they score.
  • Release matrix: shows where shots are released from and where they are placed in the goal. Use it to see, for example, whether a goalkeeper struggles with Middle 9m → Top Right, or whether your attack scores often from Right Wing → Low Far Corner.
  • Movement matrix: shows start area → release area. A cell like 3 / 67% means that movement happened 3 times and 67% of those shots were goals. This is very useful for finding dangerous movement patterns, not only dangerous shot positions.
  • Distance stats: show whether goals come mostly from close range, mid range, or long range. If a goalkeeper performs worse from 8–9m than from 6–7m, the issue may be reading, timing, starting position, or defensive pressure rather than pure reaction speed.
  • Shot-location stats: show where balls go in the goal. For goalkeeper analysis, repeated goals in one zone can show a weakness. For attacking analysis, repeated scoring zones show where your team is effective.
  • Game review: opens on a separate screen with the final score, Home-vs-Away comparison, a per-half goal timeline, and a lead graph. The home team name is shown above the lead graph and the away team name below it. Values below zero are displayed without a minus sign.
  • Player card: choose a player and optional on-court position to see goals, errors, shot percentages, both shot graphs, and the complete statistical breakdown. Blocked shots count as shot attempts in the shooting percentages.
  • Graph pack: gives picture files of the shot paths and locations. Use graphs after the tables: the tables tell you what pattern exists, the graph helps you see how the attacks actually moved.

How to read the report: start broad, then narrow down. First read team level, then goalkeeper level, then player/release/movement level. A pattern with 1 shot is only a clue. A pattern that repeats 3, 5, or more times is something you can scout, coach, or train.

10. Re-opening old games

Old games can be reviewed or continued. If the phone crashes, refreshes, or the browser closes during a match, open Old games and press Continue tracking. Choose whether this device tracks both teams, home-team attacks, or away-team attacks. The next event number and score state are assigned safely by the server.

Games are organised in expandable folders and subfolders. Press Create new folder to choose a parent and name a folder, use Create subfolder on an existing folder, move games through the three-dot menu, and tick a complete folder tree or individual games for comparison. Reviewing one game opens the dedicated Game review screen; several selected games open the combined overview.

11. Live tracking tips

  • Track only what you can enter reliably during a real game.
  • Always draw from player start to shot release, not to where the ball lands.
  • Tap the shot location as accurately as possible.
  • Do not overthink root cause during the match. Use the report after the game to analyse patterns.

Account recovery, verification, invitations, and contact

  • Forgot password: use the button on the login screen. The link in the email returns to the tracker so you can choose a new password.
  • Email verification: after sign-up, open the verification email. The configured link returns to the live tracker instead of a missing page.
  • Team invitation: existing users are added immediately. New users receive an invitation email, choose a password, and then gain the assigned team access.
  • Contact: use the Contact button at the top of the page before or after login. Your message is emailed to the app owner without displaying the owner’s address.
Not connected

Handball Tracker

Team

Choose what you want to do.

New game

Your selected team is used as your team. Fill in the opponent, choose home/away, and the game name is created automatically.

Home team field players

Set the six attacking players and the six defending players.

Offense

Defense

Away team field players

Set the six attacking players and the six defending players.

Offense

Defense

Defense is filled automatically as LW→Left wing, LB→Left 2, CB→Left 3, P→Right 3, RB→Right 2, and RW→Right wing. You can swap CB and P between Left 3 and Right 3, or enter completely different defender numbers for attack/defense substitutions. During the game, tap any offensive or defensive position to change it; an existing number swaps positions automatically.


Tracking: both teams

Connecting live synchronization…

Home
0
–
Away
0
Half 1/20:00

Home team

Offense and defense · tap a position to change

Players on courtLoading active lineup…

1. Draw movement path

Drag on the court from where the player starts until the shot release point.

Detected:
No shot yet

Away team

Offense and defense · tap a position to change

Live statistics

Live summary

Filtered live analysis

Filters are connected. Half and time use the match clock; enter time as minutes or m:ss, then press Set filter.

Applied: All halves

Blocked shots and ball losses

Team, player, half, and time apply to every tracked action. Release area and distance also apply to blocked shots. Goalkeeper, shot-location, and goalkeeper-result apply only to normal shots.

Live graphs

Use the same connected filters as Live statistics. The filtered graph also limits which attacks can be selected for correction.

Applied: All halves · Any score difference

Open this section to review shot paths while tracking.

Shot placement in goal

Green = goal, red = miss. Every marker shows the shooter number.

Old games

Only games in the scope selected on the home screen are loaded and shown here.

0 games selected
Choose what you want to analyse.

Press Review for one game, or tick games and folder headers to compare several games. The analysis below changes automatically.

Selected-games overview

This view appears when more than one game is selected.

Applied: All halves

Blocked shots and ball losses

Overview graphs

The graphs follow the active home/away tab and all connected filters.

Shot placement in goal

Green = goal, red = miss. Every marker shows the shooter number.

Overview movement matrix

Team shown in statistics, graphs and player cards

Game statistics

0 – 0

Score timeline

Graph

Applied: All halves · Any score difference

Shot placement in goal

Green = goal, red = miss. Every marker shows the shooter number.

Dashboard

Applied: All halves

Blocked shots and ball losses

Release matrix

Rows = shot/release zone. Columns = where the ball went. Cells show goals/misses and average distance. The table follows the dashboard filters, including goalkeeper.

Movement stats

Player card

Choose Home or Away above, then choose a player. The position filter uses the stored on-court lineup at the moment of each attack.

Player shot graphs

Shot placement in goal

Complete player statistics

Help / how to use Handball Tracker

This help page stays available after login and during a game. You can return to tracking by pressing the Track tab.

Played-games and statistics help

Folders and selectionHow to read statisticsConnected filtersExportsContinue a game

1. Folders and game selection

Expand folders and subfolders to find games. Tick individual games or complete folder trees for comparison. Reviewing one game opens a dedicated Game review screen; several selected games open the combined report.

2. How to read the statistics

  • Game overview: final score, Home-vs-Away comparison, score development, and a full-field shot map with both teams.
  • Offense: all attacking metrics, combined graphs, player statistics, release zones, distance, goal placement, and goalkeeper-faced statistics.
  • Defense: all defensive metrics, attacked zones, defenders, goalkeeper statistics, opponent losses, and shots faced.
  • Player card: one individual player at a time, with headline match totals first and detailed filters beneath.
  • Release matrix: release area to shot location.
  • Movement matrix: start area to release area. A cell such as 3 / 67% means 3 shots and 67% goals.
  • Distance: close, mid, and long range.
  • Player and goalkeeper: separate attacking and goalkeeper-facing profiles.

3. Filters

Choose the Home or Away tab first; that one team choice controls the statistics, graphs, and player card. Dashboard filters and graph filters remain independent. You can filter by goalkeeper, player, release area, shot location, result, distance, half, time range, and score difference. Press Set filter to apply every changed filter. No graph or table filter changes before that button is pressed. The field graph and goal-placement graph share the graph filter set. Use Movements + shots or Shots only. Only Goal, Save, Miss and Blocked appear as court outcomes.

4. Exports

Excel contains tables and statistics. The graph ZIP contains PNG files separated by team. Goalkeeper graphs are stored under the team the goalkeeper belongs to.

5. Continue tracking

Press Continue tracking on a game to return directly to the live tracker. The server continues the event order and score. A tracked Goal updates the score automatically; plus and minus buttons can register untracked goals or corrections.

Live tracking help

Start a gameRecord a shotCorrect a shotGoalkeeper logicLive statistics and graphs

1. Start a game

  1. Your selected team is filled automatically.
  2. Enter the opponent, home/away, and both goalkeepers.
  3. Choose whether this device tracks both teams, home-team attacks, or away-team attacks.
  4. If the match clock is used, choose whether this device controls it.
  5. Optionally enable lineup tracking and enter both lineups: offense (LW, LB, CB, RB, RW, P) and defense (Left wing, Left 2, Left 3, Right 3, Right 2, Right wing). Defense fills automatically from offense, then remains independently editable so attack/defense substitutions can use different numbers.
  6. The game name is generated as Home Team-Away Team.

A second permitted user can open the same game through Old games and choose the other team. The Connected trackers panel shows who is online and which side each device tracks. When lineup tracking is enabled, both Offense and Defense are displayed beside the court. Tap any position to substitute; entering a number already used in that same lineup swaps positions automatically. Use the 2-minute suspension action to register a suspended player.

2. Record a shot

  1. Draw the attacker from start position to release point.
  2. Press Next and tap the ball location in or around the goal.
  3. Select attacking team, enter shirt number, and choose Goal or Miss.
  4. Save the shot. A Goal automatically updates the attacking team's score.

Use the plus and minus buttons beside either score for untracked goals or corrections.

3. Correct a previous shot

Open Live graphs and press I want to adjust a previous shot. Tap an attack in the graph, press Change this attack, then redraw, change the shot location or choices, clear the entry, or delete the attack. The other shots are faded while you choose.

4. Goalkeeper linking

  • Your team attacks → opponent goalkeeper.
  • Opponent attacks → your goalkeeper.

5. Live statistics and graphs

Both sections can be expanded or collapsed. Use the shared Home and Away tabs to switch the attacking dataset. Dashboard and graph filters are independent. Both support half, free time range, and attacking score-difference filters; press Set filter to apply them. The field graph and goal-placement graph share the graph filters; green goal markers and red miss markers show the shooter number.

Quick navigation

Tap a topic to jump directly to that part of the help page.

What the app is for What you can analyse Login and team selectionOrganizations, teams, and permissions Starting a game Filling in a shotCorrecting a previous shot Goalkeeper linking Outcome logic Filters Statistics and how to read them Old games and crash recovery Exports Phone use Password, verification, invitations, and contact

1. What the app is for

Handball Tracker is a cloud-based match-tracking app for handball teams. It records the attacking movement before the shot, the release area, the shot location, the attacking team, the goalkeeper faced, the shooter number, and the outcome.

Any club or team can use it. It is designed for goalkeeper analysis, opponent goalkeeper scouting, offensive shot maps, player profiles, and post-match statistics.

2. What you can analyse

  • Your goalkeeper: which movements, distances, release zones, and shot zones create the most goals against.
  • Opponent goalkeeper: where your team scores or misses against the opponent goalkeeper.
  • Your attack: which players and release areas produce goals.
  • Opponent attack: which opponent players are dangerous and from where.
  • Movement patterns: start area → release area, with frequency and goal percentage.

3. Login, team selection, and access

  1. Log in or sign up.
  2. Select your organization/team.
  3. If you are a new team, create your own team. The creator becomes admin.
  4. Team data is separated. Users only see teams they have access to.

4. Organizations, teams, and permissions

  • Organization Admin: manages the organization, sees all teams, invites or removes organization members, manages users in every team, and can delete teams.
  • Team Admin: manages membership of that team but cannot change or delete the organization.
  • Coach: starts with game tracking and old-game editing enabled. An Admin can adjust either permission.
  • Player: starts with both permissions disabled. An Admin can enable either permission.
  • Viewer: starts with both permissions disabled. An Admin can enable either permission when needed.
  • Organization member without a team: sees no team data, but can create a new team from the organization/team access screen.

Use Manage organization as Organization Admin to see organization-only members first, followed by expandable team lists and their members. Only the Organization Admin can delete a team.

4. Starting a game

  1. Your team is filled from the team selected after login.
  2. Enter the opponent team.
  3. Select My team is home or My team is away.
  4. The game name is created automatically as Home Team-Away Team.
  5. Enter My goalkeeper. Opponent attacks are linked to this goalkeeper.
  6. Enter Opponent goalkeeper. Your team's attacks are linked to this goalkeeper.
  7. Optionally enable and configure the match clock.
  8. Optionally enable on-court lineup tracking for both teams, only your team, or only the opponent. Enter separate offensive and defensive lineups; the defensive fields are auto-filled from offense but can be changed independently.
  9. Press Start game. The synchronized score starts at 0–0.

5. Filling in a shot during the game

  1. Normal shot: drag from the attacker’s start position to the shot release point.
  2. Penalty shot: press Penalty shot (7m). The app places the release point straight in front of goal, skips the movement drawing, and opens the shot-location screen. Penalties are included in release, goalkeeper, and goal-location statistics but excluded from movement matrices.
  3. Press Next: shot location.
  4. Tap the shot location in or around the goal.
  5. Choose the attacking team.
  6. Enter the shooter number.
  7. Choose Goal or Miss.
  8. Press Save shot. A Goal automatically adds one goal for the attacking team.

Use the score's plus and minus buttons for untracked goals or corrections. Each event stores the score before and after it for later score-context analysis.

Correcting or deleting a previous shot during a live game

  1. Expand Live graphs below the tracker.
  2. Press I want to adjust a previous shot.
  3. Tap the attack in the graph. The selected attack is highlighted while the others fade.
  4. Press Change this attack.
  5. The old movement path, shot location, attacking team, player number, and result are loaded.
  6. Keep them, redraw the attack, tap a new shot location, clear the entry, or delete the attack.
  7. Save to update the existing attack rather than creating an extra one.

6. Goalkeeper linking logic

  • Opponent attacks → shot is linked to My goalkeeper.
  • My team attacks → shot is linked to Opponent goalkeeper.
  • This allows one match file to show both your goalkeeper’s performance and the opponent goalkeeper’s weaknesses.

7. Outcome logic

  • Use Goal when the ball enters the goal.
  • Use Miss for saves, wide shots, high shots, post, or crossbar.
  • The app decides whether a Miss is a Save or Off target based on where you tapped the shot location.
  • Save percentage excludes off-target shots.

8. Filters

Choose Home or Away once for the current view. That team choice controls the dashboard, graphs, and Player card, while dashboard filters and graph filters remain independent. Both can filter by half, free time range, and attacking score difference. For example, -4 means the attacking team was four goals behind before that event. Press Set filter after changing time or score-difference values.

Useful examples:

  • Choose opponent attacking team + your goalkeeper to analyse your goalkeeper.
  • Choose your team attacking + opponent goalkeeper to scout the opponent goalkeeper.
  • Choose one player to see their shot map and movement pattern.
  • Choose one shot location to see which movements created that shot.

9. Statistics you can get and how to read them

The statistics are built to answer four different questions: how did our goalkeeper do?, where is the opponent goalkeeper weak?, how did our attack create shots?, and how did the opponent create shots?

  • Dashboard: the quick overview. Read total shots, goals, saves, off-target shots, save percentage, and goal percentage. Use the filters to make the dashboard about one team, one goalkeeper, one player, one release area, one shot location, one result, or one distance band.
  • Team dashboards in Excel: each attacking team gets its own statistics. This is important because shots by your team and shots by the opponent are two different stories.
  • Goalkeeper Stats: read this as shots faced by a goalkeeper. For your goalkeeper, this shows opponent attacks. For the opponent goalkeeper, this shows your attacks. The main number is save percentage, but always check shot quality and distance before judging.
  • Player Stats: read this as attacking output. It tells you which player shoots most, scores most, misses most, and from which situations they are dangerous.
  • Release Matrix: rows are where the shot is released; columns are where the ball is placed in or around the goal. This helps connect shooting position with goal placement.
  • Movement Stats: rows are the start areas and columns are the release areas. A cell like 3 / 67% means the movement happened 3 times and 67% became goals. This is especially useful for goalkeeper and defensive scouting, because it shows which movement creates dangerous shots.
  • Distance Stats: compare close range, mid range, and long range. A goalkeeper conceding many goals from 6m may simply face clear chances; conceding too much from 8–9m may point more toward reading, timing, position, or lack of defensive pressure.
  • Shot Location / Goal Zone: shows where the ball is placed. Use it to find repeated goalkeeper weaknesses, such as Top Right, Low Far Corner, or Low Mid.
  • Graph Pack ZIP: gives picture files split by home team and away team. Use these to visually confirm the patterns found in the tables.
  • Game review: starts with the final score, numeric Home-vs-Away comparison, goal timeline, and lead graph per half. Above zero means Home led; below zero means Away led.
  • Player card: choose a player and optional lineup position to see basic output, field and goal graphs, and every detailed breakdown. Blocked shots count as attempts in the shooting percentages.
  • Shot Data: the complete raw/enriched table, including score before/after and the attacking score difference before the event.

Good analysis order: first choose the attacking team, then goalkeeper or player, then check release area, movement, distance, and shot location. Do not overreact to one shot. Repeated patterns are the things to train, scout, or discuss with the team.

10. Old games and crash recovery

Old games can be reviewed or continued. If the app closes during a match, go to Old games and press Continue tracking. Choose this device’s tracking side. The server safely continues event order and score state for simultaneous trackers.

Games are organised in expandable folders and subfolders. Create top-level folders or subfolders such as Home games, use the three-dot menu to move or delete a game, and select complete folder trees or individual games for comparison. Pressing Review opens the dedicated Game review screen with Game overview, Home team, and Away team tabs. Each team contains Offense, Defense, and one-player Player card.

11. Exports

  • Export statistics Excel: tables, dashboards, release matrices, distance stats, movement stats, and goalkeeper/player data.
  • Export graph pack ZIP: picture files of the graphs, split into home-team and away-team folders.
  • Export enriched CSV: all rows with calculated zones, distances, teams, and goalkeeper links.

12. Phone use

Open the app in Chrome or Safari and use Add to Home Screen. The app is designed for phone use during games, but reports are often easier to review on a computer.

Account recovery, verification, invitations, and contact

  • Forgot password: use the login-page button and follow the email link back to the app.
  • Verification: new accounts return to the app after confirming their email.
  • Adding users: existing accounts are added immediately. New users receive an invitation email. The assigned team role controls what they can change.
  • Contact: the Contact button at the top of the page opens a form. The recipient email address stays hidden.

Create new folder

Move game to folder

Contact Handball Tracker

Manage organization

Organization members without a team are shown first. Each team can be expanded to see its members.

Invite organization member

This adds organization membership without team access. The member may create a new team.

Organization logo

Organization logo preview

Use a square PNG, JPG, WebP or SVG. The app resizes raster images before saving.

Delete organization

Organization Admin only. This permanently deletes every team, folder, game, shot, action, invitation, and membership in this organization.

Match action

Player (optional)

Add user to team

Permissions

Coach starts with both enabled. Player and Viewer start with both disabled. Admin always has both.

Manage team

Team Admins can change roles or remove team members. Organization Admins can manage every team.

Player names


Create new team

Create new organization

Choose a new password

Enter a new password for your account.

For security, this window stays open until the password has been saved successfully.

Open live tracking

Match history

Edit tracked action

Change the action details. For a blocked shot, redraw the movement path only when it should change.

Change player on court

If this number is already used in the selected offense or defense lineup, both positions automatically swap. Offensive and defensive lineups are independent.

Add player mapping

Reset password

Enter your email. A password-reset link will return you to this app.